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System Counter Lab

System Counter Lab

The Counter Labuser system is essentially the opposite of the Labuser system. The original is made by the popular roulette player Henry Labusher and is a system with a negative progression, ie stakes increase after losses and are reduced after winning. The idea of ​​the original system is to make it possible to make a profit, even if most bets are losing, as the winnings will be at higher bets.

The main disadvantage of Labuser is that you can lose a lot of money if you happen to fall into a failed series of losses. Several successive lost bets will result in increased bets on subsequent bets, and this can easily destroy your bank.

The theory behind the Counter-Labuser strategy is to reverse this scenario.

As with the original system, Counter Labuser requires first of all to define a number of numbers on which your bets will be based. Numbers are yours. Below in this article we will give you tips on choosing numbers, but let's show you how the system works with the simple "1 2 3 4" series. The line is also called a "cycle".

The first bet in the loop must be equal to the sum of the first and last number in the row. So, for a number of "1 2 3 4" your first bet must be for $ 5 (1 + 4).

If the bet is successful, you need to add the bet size in the row. In this example, you must add 5 and so the row will become "1 2 3 4 5".

If you lose your bet, you must remove the first and last number of the row. In this case, remove 1 and 4 and thus turn the row into "2 3".

This is exactly what Contra Labusher differs from the original - in the original version of the system, when you remove the first and the last number, and in case of loss - you add the bet in the row.

The same rule applies until you delete all the numbers from the row. Then write a new line and start from the beginning.
Select numbers for the row

There are no strictly defined rules for choosing numbers to be included in the row, but most player players prefer each successive number to be equal to or greater than the previous one. Of course, the more likely you are to risk, the larger the numbers you can afford to add.

There are no rules for the number of numbers in the row. One row can consist of only three numbers, and maybe ten. The larger the row, however, the longer the cycle will be.

We believe that a range of between six and ten numbers is preferable, and that the total of the numbers in it should not be greater than 10% of your entire bank.

Latest Tips Results:

DateLeagueHome TeamAway TeamTipOddsMatch ResultTip Result
Jun 15, 2021Europe: EuroFranceGermanyFrance 01.911:0WIN
Jun 15, 2021Sweden: SuperettanSundsvallGAISover 2.51.872:0LOSE
Jun 15, 2021Egypt: Premier LeaguePyramidsSmouhaunder 2.51.840:3LOSE
Jun 15, 2021World: World CupAustraliaJordanAustralia -11.881:0DRAW
Jun 15, 2021Europe: EuroHungaryPortugalPortugal -11.790:3WIN
Jun 14, 2021Iceland: PepsideildLeiknirKR Reykjavikover 2.751.830:2LOSE
Jun 14, 2021Europe: EuroSpainSwedenSpain -11.740:0LOSE
Jun 14, 2021Europe: EuroPolandSlovakiaunder 2.251.781:2LOSE
Jun 14, 2021Europe: EuroScotlandCzech Republicunder 2.251.730:2WIN 1/2
Jun 13, 2021Europe: EuroNetherlandsUkraineNetherlands -0.751.813:2WIN 1/2
Jun 13, 2021Europe: EuroAustriaNorth Macedoniaunder 2.251.803:1LOSE
Jun 13, 2021Finland: YkkonenGnistanMikkelinover 2.751.840:2LOSE
Jun 13, 2021Finland: YkkonenRovaniemiTPSunder 2.251.780:1WIN
Jun 13, 2021Europe: EuroEnglandCroatiaunder 2.251.891:0WIN
Jun 13, 2021Poland: Division 1GKS JastrzebieR. Rzeszowover 2.52.022:1WIN
Jun 13, 2021Poland: Division 1Radomiak RadomKorona KielceRadomiak Radom -11.852:0WIN
Jun 12, 2021Europe: EuroBelgiumRussiaBelgium -0.752.033:0WIN
Jun 12, 2021Ireland: Premier DivisionLongfordSt. Patricksunder 2.251.921:3LOSE
Jun 12, 2021Iceland: PepsideildVikingur ReykjavikHafnarfjordurover 2.751.782:0LOSE
Jun 12, 2021Europe: EuroDenmarkFinlandDenmark -11.810:1LOSE

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